Monday, July 19, 2010

InWorldz or Second Life

Lots of buzz going around and some artists leaving SL for a less expensive alternative. But, I visited InWorldz and there wasn't much there. So..yeah...its cheaper. Search didn't work so, frankly, I wouldn't have any idea what is there to explore. I love my SL home, my friends, and my experiences have been rich and rewarding - Don't want to give that up. My avie is me......my noob skin in InWorldz feels like an imposter. --- I don't think I'll be joining the exodus but as soror nishi points out....if you want a sim-wide creation - it may be the place of your dreams! http://sorornishi.blogspot.com/2010/07/second-life-vs-inworldz.html

Tuesday, June 15, 2010

Second Life 7 Year Birthday Bash

Jewel and I feel very lucky to be able to participate in this year's SL birthday with a build that illustrates collaboration, rather than our individual creations. It was a quick build, given the time allotted of approximately 10 days and we started with nothing but an idea - a Confetti Cannon. Once we had the idea and got the go-ahead to build on the land; I had to learn some scripting for just the right effect. The Particle Lab built by Jopsy Pendragon contains a wealth of information and helpful templates to do just about anything you want with particles. http://slurl.com/secondlife/teal/200/50/23 (ride the hot air balloon up to the lab). One thing to remember - Particle generation is entirely client-side and does not contribute to sim load. This is a very awesome fact and one that has given me some ideas for exploration. It was a requirement for this build that all scripts be limited to those that don't need to collect data from the server, that there be no use of mega prims, limited use of flex prims and sculpties, and to have fun, most of all! Click the wicks of the candles and watch as confetti explodes! Take a gift - a scripted sculpture of "Forever Ribbons Color Changing", a happy dance and a party hat! Be sure and tour the sims for this event! Confetti Cannon - SLurl is http://slurl.com/secondlife/SL7B%20Contradiction/177/137/23

Monday, June 7, 2010

Clouds at PiRats

secondlife://PiRats+Art+Network/215/89/21
The first photo is of Cloud 99, a non-scripted entry in the June UWA 3D Competition. It turned out to be failed attempt to create a sculpture for a primagery series that had the appearance of alot of white paint, similar to Susan Rothenberg's works. The pictures were only half as good as the sculpture.
The second one is a photo taken from inside my latest scripted sculpture in the Cloud series and is the background for the poster for the Opening event. The alpha texture from Jewel. A confetti-like effect suitable for the SL7B parcel exhibit coming soon called Confetti Cannon, this sculpture is called Cloud 49, made from 49 active prims. Also, like paint splatters of Pollack but digital and dimensional - the photos are equally as successful as the 3D work.

Wednesday, May 12, 2010

Cybernetic Serendipity

Gordon Pask (Cybernetic Holy Man), «The Colloquy of Mobiles», 1968 A reactive, educable, computer-based system composed of five mobiles. By way of light and sound, the rotating elements suspended from the ceiling communicated with each other, independent of external influences.
Read about his "Maverick Machines" and be astounded!
Pask defined aesthetically potent environments as those environments designed to stimulate pleasurable interactions. Any work of art could be an aesthetically potent environment. It need not involve mechanical or computer-aided interactivity.

Phosphorescence

Of stored energy................................
Lets see where this idea takes me in SL art..............